Left 4 Dead
System: Xbox 360
It's you and 3 buddies taking a nice, breezy stroll through the city...except there's hundreds of zombies that you have to fight through. Ah well, such is life. There actually is a story here, but you really have to search for it.Sound
The voice work is really good. Characters say appropriate lines without fail, and teammates willl yell the locations of enemies often There are over 1,000 lines of dialogue, although they don't replace good ol' headset communication.
The music is pretty subtle, but very effective. Depending on the situation, the nice orchestral score will convey the eerie quiet of a dark area or the rumblin bass-infused terror that accompanies a tank spawn.
Weapon sounds aren't the greatest thing ever, but they are accurate and they definitely work. This is a good job, but it's not exactly the greatest thing ever.Graphics
The graphics are pretty but have a wierd, distant feel to them. The dev team really utilizes the "stylized darkness" to the max. Check these out, and note that they use kind of a light-colored fog to illuminate things and give visibility.
Another thing I really like is the characters' facial expressions. When a huge swarm of Infected becomes visible in the distance, you can see the characters' faces contort into looks of fear.
Well, there's only four campaigns, each with five levels. Normally, this would be an offense punished by death. But dammit, there's so much replay value. You'll find yourself playing this over and over; it just doesn't get old. This is soooo addictive it's kind of ridiculous. At first, only 2 campaigns were available in Versus, but this is fixed as of the April 20 free DLC. Single-player is pretty bland, though.Gameplay
Gameplay is well-crafted. It's built on simplicity, with 5 weapons total (not counting default pistols) and six enemy types (not counting regular zombies). Each weapon serves a good, specific purpose and is effective. Same goes for the zombies. Everything is pretty perfectly tuned, with the mood dramatically shifting from low-key to frantic. Levels never feel the same twice as every time the game changes zombie and weapon spawns and fight layouts. You'll play one level and blow straight through an area, play again and the same place could be where you and your crew desperately try and make a fort to stop an endless wave of Infected.
Very big picture
Check out his facial expression. This is the witch, you don't f*** with her. In a few seconds, homeboy will be very much dead.[/spoiler]Overall
Fun game, endless replay value. And Valve updates the game pretty regularly with new stuff, so this is a great choice if you don't get new games too often. If you haven't subscribed to Live, just forget you read all this. It's strictly an online experience.