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iNintendo - Wii Channel | Reviews, News and Articles for Nintendo Wii, 3DS, DS, and Retro Consoles
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Wii Channel

Wii Channel on iNintendo


Welcome to the iNintendo Wii Channel! To the right are popular links relating to Nintendo Wii and Wii game discussions, and below are iNintendo's Wii reviews in order of highest to lowest score. Not a member on the forums? Register for free today. Popular Links
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Wii Game Reviews
The Legend of Zelda: Skyward Sword by Carl B.100
The Legend of Zelda has been one of the leaders in innovation over the last 25 years. Zelda was the definitive console experience on NES: the game that couldn't be played on an arcade machine. Ocarina of Time revolutionized the way developers created games in a 3D space, and Twilight Princess increased the world's scope beyond what any Zelda game previously did. While Nintendo took many chances with the Metroid series both good and bad and released new Mario title after new Mario title, The Legend of Zelda has been the publisher's flagship series, the franchise that is the true representation of what the company is capable of. After a five year wait, The Legend of Zelda: Skyward Sword is finally upon us, and to the delight of hardcore fans and Zelda detractors, Skyward Sword offers an experience unlike any game before it.

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Editor's Choice

Super Mario Galaxy 2 by Carl B.100
On November 12, 2007, Nintendo released Super Mario Galaxy on the Wii, much to the excitement of gamers and journalists alike. Super Mario Galaxy was the first 3D Mario title on the Wii, and the first since Super Mario Sunshine released on the GameCube in 2002. Straying away from its 3D predecessors, Super Mario Galaxy took the iconic plumber into the depths of outer space, providing unique level designs and a beautiful orchestrated soundtrack for players. On May 23, 2010, Nintendo released Super Mario Galaxy 2 on Wii, marking the first time two Mario games from the main series were released on the same console since the NES. Originally planned as an expansion pack, does Super Mario Galaxy 2 provide enough new ideas or is it simply Super Mario Galaxy 1.5?

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Game of the Year 2010Editor's Choice

The Last Story (Import) by Carl B.99
Japanese role-playing games also known as JRPGs ruled the video game industry during the 16-bit era, which is often considered the Golden Age of gaming. At the time Square and Enix were two separate companies, each trying to top the other in the battle of JRPG dominance. Squaresoft provided SNES owners with top of the line games including Chrono Trigger and Final Fantasy III, while Enix continued its super-popular Dragon Warrior series in Japan; due to the success of these titles more JRPGs were created by other publishers, spawning classics such as Breath of Fire II and Lufia II. In recent years, though, the JRPG genre has relied too heavily on old school mechanics. There have been evolutions to the gameplay made so popular in the 90s, but for the most part, new gameplay mechanics have either been poorly executed or were terrible ideas to begin with. Every now and then a game will come along that breathes life into the fledging genre; the most recent game to do this was Atlus' Radiant Historia. Only one man can perfectly recreate that long lost JRPG magic, however: the father of Final Fantasy himself.

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Metroid Prime Trilogy by Carl B.98
Seven years ago, Nintendo and Retro Studios graced the GameCube with Metroid Prime -- an ambitious revival of the Metroid series, which was left dormant for several years. After Metroid Prime's success, Nintendo and Retro came back again with Metroid Prime 2: Echoes in 2004, a much darker take on the Metroid franchise. In 2007, Retro Studios revolutionized first person control with Metroid Prime 3: Corruption on the Nintendo Wii. Nintendo and Retro are back once more with Metroid Prime Trilogy: a compilation of the two GameCube games with Wii controls along with Corruption -- all on one disc. Is Metroid Prime Trilogy just a simple compilation, or does it take the Metroid Prime series to a whole new level?

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Super Mario Galaxy by Max W-T.98
Back in 2002, Super Mario Sunshine practically redefined the gaming genre of platforming. It's new and creative use of water and related physics, as well as the classic remnants of Super Mario 64, captivated the Nintendo world. Five years later, the folks at Nintendo gave birth to Super Mario Galaxy, which boasted one of the most complex and creative aspects of gravity ever to make it into a video game. But is Galaxy just another platformer with a gravity engine, or does it bring something more to the table?

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The Legend of Zelda: Twilight Princess by Link-NM97
The Legend of Zelda: Twilight Princess is both, the first Wii game, and the last game Nintendo did for GameCube. This review contains points that are shared by both versions and some that are only of the Wii version. It's also worth mentioning that in the Wii version, it's the first time Link is "right"-handed.

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Super Smash Bros Brawl by Carl B.96
Super Smash Bros Brawl is a must buy for any Wii owner. Even though the online multiplayer is laggy at best, there is a ton to do in this game. Local multiplayer with friends is always fun, and with the new Rotation mechanic, more of your friends can play at a time. Even with fun Solo modes, the local multiplayer and unlockables will keep you coming back. Get Brawl now if you don't already have it.

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Okami by Link-NM95
Okami is a great adventure game from Capcom. With it's unique graphic style, interesting story, nice soundtrack, and innovation in gameplay, it's highly enjoyable and a must-buy title.

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Donkey Kong Country Returns by Carl B.94
On November 24, 1994, Nintendo released a new series on the SNES starring one of their classic mascots: Donkey Kong. The game, developed by Rare and titled Donkey Kong Country, was a 2D platformer with a high difficulty curve and fantastic, pre-rendered visuals. Donkey Kong Country instantly became a beloved title in the SNES library, and spawned two sequels over the next few years: Donkey Kong Country 2: Diddy Kong's Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Donkey Kong Country never saw a release on the N64, with Nintendo and Rare developing Donkey Kong 64 instead of a "Country" title, and then in 2002, Rare was bought out by Microsoft. Luckily, Donkey Kong Country was a Nintendo-owned property, so Microsoft wasn't able to claim that license. The series skipped over the GameCube, but at E3 2010, Nintendo revealed the next "Country" game: Donkey Kong Country Returns. Developed by Retro Studios, the same team behind the outstanding Metroid Prime series, Donkey Kong Country Returns is a sequel to the SNES Donkey Kong Country titles. Was Retro Studios able to breathe new life into the series like they did with Metroid, or is Donkey Kong Country Returns stuck in the 90's?

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Xenoblade Chronicles by Daniele M.94
Let me just go ahead and say this: Xenoblade Chronicles is the most intuitive JRPG this generation. When you think JRPG thoughts immediately shift to Square Enix and their beloved Final Fantasy franchise. Putting aside the disappointing Final Fantasy XIII, and let's not even go there with XIV, Xenoblade Chronicles truly is a creation unlike any other. Square Enix is considered the king of Japanese role playing games; I beg to differ, going by most recent entireties. Xenoblade Chronicles is developed by the ever so talented Monolith Soft, a first party in-house development studio whom has previously worked on such titles as Baten Kaitos for the Gamecube and also Disaster: Day of Crisis on the Wii platform. Monolith hasn't always been a part of Nintendo, in fact much earlier on Namco Bandai were in control.

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Monster Hunter Tri by Carl B.92
On March 11, 2004, Capcom released Monster Hunter on the PS2 in Japan to crazy amounts of fanfare; there's just something about giant monsters and giant weapons in Japan. The company followed up with Monster Hunter 2 on PS2 and eventually released several PSP titles that have single-handedly made Sony's handheld relevant in the land of the Rising Sun. The series was first brought over to North America in September of 2004 with the game's first title, but it didn't catch on in the west like it did in Japan. On August 1, 2009, Capcom released Monster Hunter Tri in Japan exclusively on Wii, deviating from their primarily Sony approach to the series. Monster Hunter Tri was eventually brought over to North America on April 20, 2010, in an effort to expose the western audience to more Monster Hunter. Is Monster Hunter Tri deserving of massive fanfare, or is it an overhyped title?

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Kirby's Epic Yarn by Carl B.92
Created by Masahiro Sakurai in the early 1990's and developed by Nintendo's HAL Laboratory studio, Kirby is one of Nintendo's flagship franchises in the platforming genre and has seen 20 entries on both consoles and handhelds. The series started on Gameboy with Kirby's Dream Land -- a simple title with only five levels -- and moved to the Nintendo Entertainment System in 1993 with Kirby's Adventure. The series continued on the Super Nintendo Entertainment System and into the Nintendo 64 in 2000 with Kirby 64: The Crystal Shards, but since then, Kirby has been exclusively on Nintendo handheld systems. Throughout the majority of entries up until now, the main gameplay mechanics and visual styles of Kirby games have been left intact -- upbeat and cheerful music, colorful graphics, and Kirby's trademark ability of sucking up enemies and taking their respective powers. At the Electronic Entertainment Expo 2010 Nintendo announced Kirby's Epic Yarn for Wii, the first console game in the series since Kirby 64. This new title, developed by Good Feel Inc, sports radical changes in the realm of gameplay and visual style. Are the changes with Kirby's Epic Yarn too dramatic, or does the game still have that distinct Kirby feel?

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Goldeneye 007 by Carl B.90
On August 25, 1997, Nintendo released the Rare-developed Goldeneye 007 on the Nintendo 64, and changed the way gamers thought about console shooters forever. Before that time, first person shooters were largely on PC with games such as Doom and Wolfenstein. Not only was Goldeneye 007 the first great console shooter, but it also revolutionized the genre with its incorporation of stealth, multiple objective system, enemy AI, and split-screen multiplayer. Microsoft bought out Rare in 2002, thus claiming all original IP developed by the studio, including Banjo-Kazooie and Perfect Dark. In 2008, Microsoft planned to re-release Goldeneye 007 on XBLA but ran into a plethora of legal issues; while the original game was developed by Rare, the IP was still owned by Nintendo and the Bond license was owned by Activision. Nobody was able to come to an agreement, so Goldeneye 007 was never re-released on XBLA or Virtual Console. At E3 2010 it was revealed that Activision and developer Eurocom were developing a Wii-exclusive re-imagining of Goldeneye 007, along with Nintendo's support so the game could stay exclusive. Does this new title live up to the N64 original's legacy, or does it sour the Goldeneye 007 name?

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Sonic the Hedgehog 4: Episode 1 by Carl B.90
On October 11, 2010, Sega released part one of the episodic Sonic the Hedgehog 4 on WiiWare (along with PSN and XBLA later in the week), a revival of the classic 2D Sonic gameplay that had been missing for so many years. Has Sega finally returned glory to the Sonic name, or is part one of Sonic the Hedgehog 4 another low-quality effort?

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Sonic Colors by Carl B.88
3D Sonic titles have been on a steep decline after Sonic Adventure 2 released on Sega's Dreamcast in 2001. There have been a few 3D Sonic games that almost replicated the greatness of the Sonic Adventure series, but they've always had gimmicks that seemed to destroy the entire experience. Sonic Unleashed had fast paced and vibrant day-time levels, but when the night-time levels rolled around Sonic would turn into a "werehog" and the game turned into a slow-paced beat 'em up. Sonic and the Black Knight had beautiful visuals but ultimately the game was bogged down by bad motion controls and a lack of Sonic's signature loops. Many fans have called for Sega to return the series to its 2D roots, which they successfully did with Sonic the Hedgehog 4: Episode 1, but the company still wanted to create the first great 3D Sonic in nearly a decade.

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Disney Epic Mickey by Carl B.87
Epic MickeyEver since his first feature cartoon on November 18, 1928, Mickey Mouse has been one of the most easily recognizable cartoon characters in the world. Mickey has starred in countless cartoons and comic strips, and has had large roles in several video games, including the Kingdom Hearts series. On November 30, 2010, Disney released their latest video game starring Mickey Mouse, titled Disney Epic Mickey. The game was developed by Warren Spector, the creative mind behind Dues Ex and Thief, and deviates from Mickey's cheerful style that has been standard since 1928. With Epic Mickey, Disney and Warren Spector promise to bring a darker Mickey Mouse experience where the player's every actions shape the world around them. Does Disney Epic Mickey fulfill on its promises or is all the excitement for naught?

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Metroid: Other M by Carl B.87
Co-created by Yoshio Sakamoto and the late Gunpei Yokoi, the Metroid series began on the NES in 1986 and was praised for its unique open-ended and non-linear gameplay, but had very long password sequences since the game didn't have a save ability. In 1991, Metroid II: The Return of Samus released as a direct sequel to Metroid, fully taking advantage of the cartridge's save ability by scattering save points throughout the large world. 1994 brought about the release of Super Metroid on the powerful Super Nintendo Entertainment System. Much to the dismay of fans, the series went into a hiatus for nearly a decade, and it wasn't until 2002 that the next title in the series, Metroid Fusion, was released. For eight years, Sakamoto didn't direct a Metroid title excluding the GBA remake of the first Metroid (2004) as Nintendo opted for second-party development house Retro Studios to develop the critically-acclaimed Metroid Prime trilogy. Since the Prime trilogy was finished in 2007, Sakamoto returned to create another Metroid title with many members from the Super Metroid and Metroid Fusion team, along with the help of developer Team Ninja. This new game, Metroid: Other M, promised to bring out the emotional side of series protagonist and galactic bounty hunter Samus Aran with CGI cut scenes and full voice acting, along with a return to the series' classic roots; many began to herald Other M as the second coming of Super Metroid.

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Conduit 2 by Carl B.86
High Voltage Software and Sega released their highly anticipated Wii shooter, The Conduit, on June 23, 2009 to the masses. HVS promised the best shooter on the Wii to date, and while they certainly didn't disappoint in that regard, many felt that The Conduit suffered from dated design mechanics and a generic art style. The original did have a fantastic online mode before hackers and glitchers were able to ruin it, and the weapon selection was nothing short of amazing. Two years later, HVS and Sega have released the sequel to The Conduit, titled simply Conduit 2. Does this new game fix the flaws of its ambitious predecessor, or will it be overshadowed by big name games that released on the same day such as Portal 2 and SOCOM 4?

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Call of Duty: Black Ops by Carl B.86
The Call of Duty series started in 2003 on the PC, and since then it has seen six different developers - spanning across nearly every console under the sun - and yearly installments similar to Madden and other sports games. For 2010's Call of Duty release Treyarch is back with Call of Duty: Black Ops, a title that deviates from the more modern installments and takes place during the 1960's Cold War era. Using the same engine as the last three Call of Duty games, does Black Ops manage to feel fresh, and is the Wii version just a stripped down port?

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Madworld by Carl B.86
After making great and visually stylized games such as Okami and Viewtiful Joe, Clover broke off from Capcom and made their own studio: Platinum Games. Their first release is a Wii exclusive; ultra stylized, ultra violent offering, called Madworld. Does it live up to all the hype?

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Super Mario All-Stars: Limited Edition by Austin D.84
This year marks the 25th Anniversary for the beloved Mario franchise. Amongst all the celebration coming from Nintendo and fans is the Super Mario All-Stars Limited Edition set that includes the original Super Mario All-Stars for the SNES ported to the Nintendo Wii, a commemorative CD, and a history book all packaged inside a brilliantly designed 25th Anniversary box. So all-in-all, does this game pack a fresh experience?

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The Conduit by Carl B.84
High Voltage Software has delivered on their promise of delivering the best realistic looking Wii game, and the most expansive multiplayer experience on the console. The single player may have its share of problems, but it's a solid campaign filled with an interesting conspiracy story, sure to fill the needs of sci-fi fans. Fully customizable controls put the double analog scheme to shame, and are up to par with PC mouse and keyboard control. Overall, a solid but not amazing FPS that every Wii owner or fan of the genre should purchase.

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No More Heroes by Carl B.84
Despite its flaws, No More Heroes is a really good 3rd party Wii game. Every Wii owner should at least play this game, and since a sequel has been confirmed, that's more incentive to play this great game. Highly recommended.

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Kirby's Return to Dream Land by Carl B.83
Kirby is one of the strangest franchises in Nintendo's history. It has had an anime adaptation and plenty of handheld versions, but Kirby hasn't seen a traditional release on a Nintendo console since Kirby 64: The Crystal Shards in 2000. Nintendo released Kirby's Epic Yarn around this time last year, a game that was originally meant to be a completely new IP. While Epic Yarn was certainly a great game, it did lack the unique Kirby charm that's been missing since the Nintendo 64 version. Kirby's Return to Dream Land is the answer to hardcore Kirby fans that have been waiting for a more contemporary Kirby title to finally release: it has all the charm the series is known for, it's very well polished, and is incredibly fun.

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Call of Duty: World at War by Carl B.83
World at War doesn't feel like a gimped version of the PS360 ones, which a lot of multiplatform games feel like. A good story and online play will keep you coming back for more and more.

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DJ Hero 2 by Carl B.81
When Guitar Hero hit the video game market in 2005, it took the music genre by storm. The original Guitar Hero on PS2 made rhythm games main stream, and since then we've seen numerous entries into the Guitar Hero series and several spin-offs and knock-offs. EA's Rockband series became popular due to its focus on the entire band instead of the guitarist -- which Activision then incorporated into future Guitar Hero installments. On October 27th, 2009, Activision released their next rhythm game series: DJ Hero. Instead of guitars and drums, players used a turn table in DJ Hero as they matched colored buttons and mixed popular hip hop tunes. Following the mold they set with Guitar Hero, Activision developed a sequel to DJ Hero with added music and refined game modes. Is DJ Hero 2 more of the same or does it progress the rhythm genre?

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Skylanders: Spyro's Adventure by Carl B.81
When Skylanders: Spyro's Adventure was first announced by Activision, fans of the classic Spyro series rejoiced a new title was finally coming out. As information for the game poured in, those same fans grew weary to the point of disinterest. It was clear that Skylanders was no Spyro game. Instead, Activision and developer Toys for Bob created a brand new, toy-based IP that featured a minor cameo by Spyro the dragon. While those fans certainly have a right to be upset over where Activision took this title, the end product of Skylanders is something that was rather surprising: it's actually quite good.

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Call of Duty: Modern Warfare 3 by Carl B.80
Call of Duty is the biggest shooter in an industry dominated by that genre, making Activision's latest installment one of the most anticipated games of the Holiday season. Call of Duty: Modern Warfare 3 is the closing of the Modern Warfare story, a series that has made the Call of Duty franchise as a whole insanely popular. Just like Black Ops before it, Activision tasked Treyarch with developing the Wii version of Modern Warfare 3, a decision that really says how little the publisher thinks of Call of Duty's demand on Wii. Is this version another watered down port like so many third party Wii titles before it?

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Castlevania Judgement by Carl B.80
Castlevania Judgment is a decent fighter, but should be avoided if you're not really a huge fan of the series. There are a lot of better fighters out there such as Smash Bros and Soul Calibur. Worth at least a rent.

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Mario Sports Mix by Carl B.74
hen Mario isn't saving Princess Peach from the clutches of Bowser he's most often playing various sports with different inhabitants of the Mushroom Kingdom (including Bowser, oddly enough). In the past Mario has conquered the world of tennis, golf, baseball, and soccer, but the iconic plumber hasn't finished yet with the release of Mario Sports Mix, a compilation title of four different sports. Developed by Square-Enix -- which also worked on Mario Hoops 3 on 3 for DS -- does Mario Sports Mix offer enough overall quality in each of the four sports available to warrant a purchase, or is the game just a shameless cash-in using Mario's popularity?

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Samurai Warriors 3 by Carl B.72
Published by Tecmo Koei and developed by Omega Force, Samurai Warriors 3 is the third installment in the Samurai Warriors franchise, which began on the PS2 and Xbox 360 in 2004. Samurai Warriors has always been a traditional beat 'em up with light RPG elements and some strategic planning thrown into the mix. Over the six years the series has been around, has the core gameplay changed much at all?

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FlatOut by Carl B.70
Realistic racing games have been few and far between on Wii, with the console being mostly dominated by cart racers when it comes to the racing genre. EA has released games in their Need for Speed series on Wii, but none of them have been as high quality of the HD versions. On November 23, 2010, Zoo Publishing released a Wii exclusive entry in their FlatOut series, developed by Team6. Is FlatOut the realistic racing fix gamers are looking for on Wii?

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Animal Crossing: City Folk by Carl B.68
Animal Crossing: City Folk isn't a terrible game, but it isn't an amazing game either. There are a lot of things added to the game and enhanced from the previous Animal Crossing titles. The main draw back, though; is that there isn't enough new things added to the game, where the Animal Crossing series has so much potential. If you're a die hard Animal Crossing fan this is easily a buy, but if you're not that big of a fan or hardly a fan at all rent it and see if you like it for yourself.

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PokePark Wii: Pikachu's Adventure by Carl B.61
Pokemon is arguably the most popular RPG series in video gaming. The franchise started on the Gameboy, and since then, has seen at least three titles on each of Nintendo's handheld systems, with five main games on the DS alone. Spinoff games in the Pokemon series have been plentiful as well, and while most haven't been as high quality as the main series, there have been some great ones such as Pokemon Stadium on the N64. Nintendo released their next Pokemon spinoff title on November 1st, 2010, exclusively for the Nintendo Wii. Is PokePark a quality spinoff, or is it a cash-in on a popular brand?

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FlingSmash by Carl B.60
When the Wii Motion Plus was first announced by Nintendo at E3 2008, gamers everywhere were wondering what kind of games the 1:1 control would allow for. Nintendo released Wii Sports Resort with the peripheral -- a glorified tech demo of a game -- and EA has released fantastic golf games that support the add-on. Since then, Nintendo hasn't released a killer app for the peripheral, with Ubisoft's Red Steel 2 easily being the best Wii Motion Plus-enhanced game. On November 8, 2010, Nintendo released the Wii Remote Plus; a Wii Remote with Motion Plus technology built in it. Bundled with the controller is a first party title called FlingSmash -- a game that requires the Wii Remote Plus or Motion Plus in order to play. Is FlingSmash Nintendo's first true killer app for the Motion Plus technology?

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Sonic and the Black Knight by Carl B.43
If you like watching people play games, then you'll love Sonic and the Black Knight because the visuals are great. But if you like to actually play games, then chances are you aren't going to enjoy the Black Knight. It's riddled with far too many problems to consider even a rental. Avoid this game at all costs.

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Madden NFL 12 by Carl B.42
Madden is a storied franchise that dates all the way back to 1998. While other franchises and even sports games have changed and evolved in that kind of time span, Madden has seen very little innovation, if any at all. The latest yearly release, Madden NFL 12, continues not only a trend of repetitive Madden releases, but a trend of low-quality third party titles to hit Wii. EA Sports is, once again, trying to be different with Madden NFL 12 on Wii, and it's one of the biggest failures with this edition of the National Football League simulation.

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Transformers: DOTM Stealth Edition by Carl B.46
Transformers has seen a rise in popularity ever since the live action motion picture released in 2007, spawning two sequels and several video game adaptations. Last year's Transformers: War for Cybertron was met with relative critical acclaim for creating a unique experience from the well-known brand. Activision has come back in 2011 with new games based on the upcoming movie, Dark of the Moon, but do they expand on the ideas presented in War for Cybertron, or are they merely movie game cash-ins?

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Star Wars: The Force Unleashed by Carl B.39
Ever since the Wii Remote was shown to the masses, we've dreamed of the ultimate Star Wars lightsaber dueling experience. We now have LucasArts' latest tale in the Star Wars saga: The Force Unleashed. Does the game truly immerse players in the role of a lightsaber weilding warrior?

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Valhalla Knights: Eldar Saga by Carl B.21
Released in 2007 and 2008 respectively, Valhalla Knights 1 and 2 failed to wow the PSP action RPG scene. The main complaints of the first two titles primarially were lack of good story telling and lack of side quest explanation. Marvelous is back again with Valhalla Knights: Eldar Saga, exclusively for the Wii. Promising a gripping RPG tale, can Eldar Saga fix the problems of the first two games and become that big action RPG the series longs to be?

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