Affiliation | Contact | Forums | Youtube | History | Podcast | Reviews | Staff | Staff Openings

Total Members: 1007
Total Posts: 518565
Total Topics: 498101
Total Categories: 3
Total Boards: 46
Join the Community!
 
Zelda SS The Last Story Mario Kart 7 Mario 3D
iNintendo - Nintendo DS Channel | Reviews, News and Articles for Nintendo Wii, 3DS, DS, and Retro Consoles
Home >> Nintendo Reviews >> DS Channel

DS Channel

DS Channel on iNintendo


Welcome to the iNintendo DS Channel! To the right are popular links relating to Nintendo DS and DS game discussions, and below are iNintendo's DS reviews in order of highest to lowest score. Not a member on the forums? Register for free today. Popular Links
Join the Team
There are always openings on the iNintendo Team. Why not apply for a position?


Farewell, DS. The 34 best DS games: Part One, Part Two, Part Three



DS Game Reviews
Radiant Historia by Carl B.95
Time travel in video games is something that hasn't been done often enough, but thankfully when it has been incorporated into games, it's been done very well. Titles such as The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask used time travel lightly, but there has been one game to use the idea well enough in its story and gameplay mechanics to make it a masterpiece: Chrono Trigger. Released on the Super NES in 1995 and developed by Squaresoft (now known as Square-Enix), Chrono Trigger was considered a revolutionary RPG due to its ambitious time travel mechanic. In Chrono Trigger, players travel in time through several different time periods in order to stop an evil demon from conquering the world. These time periods range from the B.C. era all the way to the future, and almost everything in between. Radiant Historia, an RPG exclusive to the DS by Atlus, has taken a page from Chrono Trigger's time travel mechanic, only in a far more ambitious way. Does Radiant Historia live up to the greatness of its inspiration, or is it too ambitious for its own good?

Read on...Editor's Choice

The Legend of Zelda: Spirit Tracks by Carl B.93
Spirit TracksNintendo released the first DS Zelda title, Phantom Hourglass, on October 1, 2007. The game was a direct sequel to The Wind Waker and even featured the same visual style, albeit toned down due to limitations of the DS hardware. On November 7, 2009, Nintendo released their next handheld Zelda, titled Spirit Tracks. Running on the same engine as its predecessor, Spirit Tracks shared many similarities to Phantom Hourglass, and looking from the outside in, it seemed as if Spirit Tracks was a near carbon-copy of the first DS Zelda title. Is The Legend of Zelda: Spirit Tracks too similar to Phantom Hourglass, or is it a fresh experience?

Read on...Editor's Choice

Elite Beat Agents by Leroy S.93
Elite Beat Agents is a spiritual sequel of a Japanese-based rhythm/music game called Osu! Tatakae! Ouendan, which was developed by iNiS and published by Nintendo. The U.S. game, released on November 6, 2006, follows the operations of the Elite Beat Agents, an organization that helps people out of tough situations by cheering them on and encouraging them to work hard towards their goal.

Read on...

Advance Wars: Dual Strike by Jason D.93
Let me start this off by saying that throughout the years, I have sunk about 200 hours into this game. I bought it launch day August 22nd, 2005 when the DS was still in its infancy. For someone starved for a DS game this was a god send. I had played the other Advance Wars games and loved them and Dual Strike took the standard Advance Wars formula and made it a whole lot better.

Read on...

999: 9 Hours, 9 Persons, 9 Doors by Nathan D.92
On November 16, 2010, Aksys Games released 999: 9 Hours, 9 Persons, 9 Doors, a mature visual novel type game exclusively for the Nintendo DS. Led by the writer of the critically acclaimed visual novel Ever 17: The Out of Infinity, 999 has players take control of Junpei, a college student who wakes up one morning to find himself in a mysterious cruise ship. Junpei discovers that he's locked inside a small room, and the window breaks and water begins to flood the area. After he manages to escape, Junpei discovers eight other people trapped on the cruise ship and he learns that they only have nine hours to somehow escape the ship before it sinks.

Read on...Editor's Choice

Mighty Milky Way by Leroy S.92
Mighty Milky Way is a fusion of three distinct gaming genres: action, platforming and puzzle. Released for 800 Nintendo Points on May 9, 2011, from the minds at WayForward Technologies, it is the spiritual successor to Mighty Flip Champs. You assume the role of the protagonist, Luna: a rather appealing female alien, who is supposedly French. Her job is to planet jump across various worlds within the cosmos while dodging many hazards including the onslaught of her arch-nemesis, the T-Rex.

Read on...Editor's Choice

The Legend of Zelda: Four Swords Anniversary Edition by Carl B.90
Four SwordsThe Legend of Zelda: Four Swords originally released on Game Boy Advance as a side-game with the port of A Link to the Past. Using the system's archaic link cables, up to four players were able to play the first ever multiplayer Zelda title. That alone was appealing in of itself multiplayer and Zelda aren't exactly two synonymous terms. To the enjoyment of fans worldwide, the mash-up worked brilliantly and eventually led to another similar title on GameCube, The Legend of Zelda: Four Swords Adventures. As part of the Zelda 25th Anniversary celebration, Nintendo released an enhanced port of Four Swords on Nintendo DSiWare and 3DS eShop for free.

Read on...Editor's Choice

Pokemon Black & White by Carl B.90
On September 28, 1998, Nintendo released Pokemon Red and Blue Versions in North America, unaware of the popularity the two games would receive. Game Freak, the developers of the games, didn't even think Red and Blue would do well outside of Japan, because JRPGs weren't as well received in North America then as they are now. Nevertheless, Red and Blue became instant hits, thus prompting Nintendo and Game Freak to make a sequel. Due to the long development time, a filler game was released, titled Pokemon Yellow, which gave players Pikachu as their starter Pokemon and allowed them to receive the original three starters at different points throughout the game. The sequels Gold and Silver eventually released, and since they were developed as the final Pokemon games players were able to travel back to the Kanto region, giving the game an insane amount of replay-ability. Since then, however, the regions of Pokemon games and their Pokemon have lowered in quality substantially, even though new gameplay mechanics have been introduced in each game. Do the newly released versions, Pokemon Black & White, continue this trend or do they feel like fresh experiences?

Read on...Editor's Choice

Kirby: Canvas Curse by Leroy S.90
Kirby: Canvas Curse is the first entry of the illustrious Kirby series on the Nintendo DS platform. Released in 2005, the game is considered as the most radical departure from the usual Kirby formula. This time around, the pink puff has to save Dream Land from an evil sorceress named Drawcia, and restore its normal setting after its transformation into a giant painting. Kirby starts at a major disadvantage with his first encounter against Drawcia as she uses her power to change him into a ball, rendering him powerless.

Read on...

New Super Mario Bros. by Link-NM.90
You'll be playing this game for a big amount of time before completely getting everything in it. Still after getting everything, you'll want to play the game, simply because of its good music, beating stages in a different way, and to experiment with the Mega Mushroom in every stage possible, including bosses. Also the mini-games will keep you entertained for a while, and if you have a friend with a DS, you can play together the multiplayer modes.

Read on...

Monster Tale by Robbie P.86
Monster Tale is a unique title developed for the Nintendo DS by DreamRift, a company founded by former Electronic Arts alumni, Peter Ong and Ryan Pijai. Upon beginning the game it can feel a little familiar, but with good reason. Peter and Ryan also worked on another unique Nintendo DS title called Henry Hatsworth in the Puzzling Adventure, which happens to lend a few elements to Monster Tale. However, as Monster Tale does feel a little familiar it isn't long before the game evolves into a one of a kind adventure.

Read on...

The Legend of Zelda: Phantom Hourglass by Austin D.86
The Legend of Zelda: Phantom Hourglass is the first Zelda title to be released on the Nintendo DS. It provides full usage of the DS' hardware, including the touch screen and WiFi capabilities. It takes place after The Wind Waker and even uses the same cell-shaded graphical style. However, does it live up to the franchise's high expectations?

Read on...

Golden Sun: Dark Dawn by Carl B.85
On November 11, 2001, Nintendo and developer Camelot Software Planning released Golden Sun for the Gameboy Advance, and it quickly became one of the highest rated and most beloved RPG title to release on Nintendo's handheld. Golden Sun has sold over one million copies in the United States and Japan combined, and has an average of 90 on Metacritic, with reviewers praising the game's story and combat system. In April of 2003 a sequel to Golden Sun was released on the GBA, titled Golden Sun: The Lost Age, and was once again praised for excellent story-telling and intuitive combat. After a seven year hiatus that left many fans worrying about the future of the series, Camelot and Nintendo have finally released the third installment of Golden Sun, titled Golden Sun: Dark Dawn. The role-playing genre hasn't changed much during the last seven years, but does Golden Sun: Dark Dawn manage to feel fresh and inviting, or is it bogged down by dated gameplay mechanics?

Read on...Editor's Choice

Dementium II by Carl B.85
Renegade Kid is one of the few gutsy developers on DS. In 2007 the developer released Dementium: The Ward, a first-person survival horror title, and the game has reached a cult status among the more "hardcore" DS fans. Renegade Kid released Moon for the DS in 2009, a darker themed sci-fi first-person shooter. Moon was met with mixed critical acclaim, with many reviews citing the lack of variation in enemies as a problem while praising the game's similarities to the Metroid series. Both games featured excellent controls on the DS, and both had great atmospheric feels to them. On May 4, 2010, Renegade Kid released Dementium II exclusively for DS. This title promised to fix problems found in the first game, particularly its lack of environments. Does Dementium II take the series to the next level, or is it more of the same?

Read on...

Fire Emblem: Shadow Dragon by Max U.85
Fire Emblem: Shadow Dragon is a highly entertaining game with an engaging plot, appropriate sound, entertaining gameplay, and well-made graphics. However, little perks in the game set it out from the rest, which may not be a bad thing in some cases, but are sometimes annoying to me (ie: lame criticals, pegasus/falcoknight thing, etc.). Other than that I would recommend this game, but perhaps not to newcomers because of difficulty at the beginning of the game, though there is a tutorial.

Read on...

Trauma Center: Under the Knife by Chris P.85
Indeed this game in fun and you will want to replay it. Not only because of the story and captivating gameplay but after the story is beat you unlock several X mission which are oh so hard and will have even veteran player tearing their hair out.

Read on...

Dragon Quest VI: Realms of Revelation by Carl B.84
On December 9, 1995, Enix (now known as Square-Enix) released Dragon Quest VI on the Super Famicom, completing their three-game trilogy on Nintendo's 16-bit home console. Unfortunately for fans of the NES entries, Enix never localized the Super Famicom Dragon Quest titles, including the very popular Dragon Quest VI. 15 years later, on February 14, 2011, Square-Enix finally brought Dragon Quest VI outside of Japan, under the subtitle "Realms of Revelation," completing the remakes of the Super Famicom games on the DS, and thus having every Dragon Quest game available outside of Japan. Using the same engine as Dragon Quest IV and V on DS and remaining faithful to the original, is Dragon Quest VI: Realms of Revelation merely another bland JRPG stuck in the 90s?

Read on...

Dragon Quest IX: Sentinels of the Starry Skies by Carl B.82
Dragon Quest IXThe first Dragon Quest game I had ever played was Dragon Quest VII back on the Playstation. The game was quite possibly the most boring and drawn out RPG I had ever played, and it gave me a sour taste for the Dragon Quest series as a whole. Just this past year, though, I decided to give the series another shot with Dragon Quest V: Hand of the Heavenly Bride on the DS. This remake of the Japanese-only SNES Dragon Quest V had me hooked like no other RPG before, sans Golden Sun. Eager to play more, I bought Dragon Quest IV: Chapters of the Chosen, along with Dragon Quest I & II and Dragon Quest III remakes for the Gameboy Color. Needless to say, Dragon Quest became one of my favorite RPG series', and I picked up Dragon Quest IX: Sentinels of the Starry Skies on launch day.

Read on...

Retro Game Challenge by Kyle L.81
Contra 4Retro Game Challenge was originally released in Japan under the title "Game Center CX: Arino's Challenge," and was based on a Japanese television show coincidentally called "Game Center CX." The show was about a Japanese comedian, Shinya Arino, playing difficult video games and trying to make it through them. The game based on the show takes on a similar plotline, with Shinya Arino being a disembodied head that turns the player into a child and transports them to the past (specifically the 80's), forcing them to compete in video game challenges with his younger self. The plot is negligible, just like old video games that are emulated here.

Read on...

Contra 4 by Robbie P.80
Contra 4Contra 4 is a return to form for the series and a sequel to the original Contra series. Konami released this game as part of its 20th anniversary celebration of the Contra franchise. WayForward Technologies was responsible for the development of the game and they have managed to recreate all of the Contra action as it is fondly remembered. One hit deaths, running and gunning, enemy evasion, side-scrolling, platforming, and the famous spread gun all make their respective returns. Most of these elements, apart from the spread gun, are part of the formula for the brutal difficulty for which the series is known.

Read on...

Sonic Classic Collection by Leroy S.70
Contra 4Sonic Classic Collection is a compilation of Sonic's first 4 greatest hits on the Sega Genesis -- Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3 and Sonic & Knuckles. The special lock-on technology for Knuckles in Sonic 2 & 3 are also included. Released on March 2, 2010, this title could be seen as no more than a simple retrospective of Sonic's greater times.

Read on...

Bomberman Blitz by Leroy S.65
Contra 4Bomberman Blitz is another entry in the illustrious Bomberman series, spanning over the past 28 years since the original game released in 1983. Developed and published by Hudson Soft, the game saw release in the North American Nintendo DSi Shop on November 9, 2009 for 500 DSi Points. Does this Bomberman have enough firepower to warrant an interest?

Read on...

Advance Wars: Days of Ruin by Jason D.57
Intelligent Systems took the loose and easy going story of the previous Advance Wars games (there's a bad guy ... stop him) and completely reversed it. The game now takes place shortly after a meteor shower has destroyed most of the earth and the majority of the population is now dead. The game essentially revolves around a young cadet named Will. He wakes up in the war torn world and is found by Captain Brenner. Brenner is the captain of a small army who basically roams the world looking for survivors and just trying to keep himself and his people alive. Since Will was a part of the same army before the meteors, Brenner takes him in and agrees to take him to the next town towards safety. On the way to that town, you are attacked by a group of bandits. This begins your first battle of Days of Ruin.

Read on...

Dragon Quest Wars by Joel C.55
Tactically speaking, Dragon Quest Wars is very shallow, but still requires enough strategic forethought that it manages to provide a solid tactics experience. The game relies solely on its replay value, which is quite low, but once you've passed the training stages and know the mechanics, that's the top of the mountain, so to speak. From there, you can battle the computer in Free Play, or friends locally and other players over Nintendo Wi-Fi, but that's all you get. The $5.00 (500 DSi points) price tag makes it one of the better values on the DSi store, as the game play that does exist is enjoyable enough for tactics fans, but don't expect more than a few hours of good play out of it unless you've got friends to battle against.

Read on...

Alpha and Omega by Branden M.48
Alpha and Omega the video game is the official companion to the new Crest Animation Studios movie, Alpha and Omega. Will this movie game set new standards for movie titles or is this yet another movie cash-in?

Read on...

Space Invaders Revolution by Leroy S.45
Space Invaders Revolution is a retread of the 1978 original Space Invaders, made by Taito Corporation. It was released in North America on November 20, 2005, and was developed by Taito Corporation while the publishing rights went to Mastiff. The game features only two modes of play: the classic arcade original and the special "New Age" version, which places the Invaders in various places across the Earth. The game's creator, Tomohiro Nishikado, oversaw the development of the DS title.

Read on...